> Forest of True Sight > Questions & Answers Reload this Page New Guildhalls
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Old May 22, 2006, 09:53 PM // 21:53   #1
Ascalonian Squire
 
Join Date: May 2006
Guild: Elf Dream Song [DES]
Profession: R/W
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Default New Guildhalls

Hi everyone, first thread here and a "stupid" questoin? :O

I just visited all 4 new isles with my friend, and we are wishing to change to a new one~ (current is Wizard)

Then here comes the problems...

1. ...How? LOL
2. If the guildhall is changed, what about all the NPC we purchased? Would they be carried forward to the new guildhall?

We really like the new isle~ but we are just far too poor? Otherwise we could just buy another sigil and test it.. Orz
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Old May 22, 2006, 10:14 PM // 22:14   #2
Underworld Spelunker
 
Join Date: Feb 2005
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Quote:
Originally Posted by mumeisyuu
Hi everyone, first thread here and a "stupid" questoin? :O

I just visited all 4 new isles with my friend, and we are wishing to change to a new one~ (current is Wizard)

Then here comes the problems...

1. ...How? LOL
2. If the guildhall is changed, what about all the NPC we purchased? Would they be carried forward to the new guildhall?

We really like the new isle~ but we are just far too poor? Otherwise we could just buy another sigil and test it.. Orz
the only thing i know for a fact is that the new hall overwrites the old one so i would assume the NPC have a chance of going POOF unless some provision has been made.

send in a support ticket asking and respond to the automated first response for a person who may be able to tell you.
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Old May 22, 2006, 11:03 PM // 23:03   #3
Frost Gate Guardian
 
Join Date: Oct 2005
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r guild had recently changed halls as soon as the new halls came out and the NPC's u bought stay they don't go poof when u change halls
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Old May 22, 2006, 11:36 PM // 23:36   #4
Furnace Stoker
 
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Ok, there's the answer to what happens to the npc's, as for how, the leader of the guild, gets a celestial sigil, goes to the hall he/she wants and talks to the guy that sells halls.
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Old May 23, 2006, 07:01 AM // 07:01   #5
Ascalonian Squire
 
Join Date: May 2006
Guild: Elf Dream Song [DES]
Profession: R/W
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Ahhh~

So I just need to get another sigil, then go to the isle and talk to the NPC~

Buy the isle~ and the NPC will stay, right~?

Thanks for you lots help, really appreicate~ ><"

I just got another question~!

Its about the skill trainer we purchased for the GH..

Does it not teach any unlocked Faction skills?

Last edited by mumeisyuu; May 23, 2006 at 07:08 AM // 07:08..
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Old May 23, 2006, 12:32 PM // 12:32   #6
Krytan Explorer
 
Join Date: May 2005
Location: Glasgow
Guild: Voice of the Darkness
Profession: E/Mo
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He only teaches "Core" skills.
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Old May 23, 2006, 01:35 PM // 13:35   #7
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Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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  1. Buy a Celestial Sigil and change your hall. (When we changed it cost us 17k.)
  2. Don't worry about what others may say about all your NPC service's leaving that you purchased. They carry over so you won't lose a thing.
  3. Unfortunately the skill trainer only teaches "Core" skills, which is Chapter One based skills only. Quite a waste in my opinion. Core skills should consist of Chapter One and Chapter Two if you linked your keys to your account.
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